| List of Platform Masters' music tracks Last updated: Nov 24, 2012 at 1:26 PM UTC | |
| Song basics | Strengths, weaknesses, and remarks |
| Setting: Title screen Title: No official name Composer: Zeavo Score: > 99% Length: 20 3/7 Genre: Unknown Good speeds: Unknown Best speed: Unknown | Strengths:
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| Setting: Overworld Title: Platforming the World Composer: Zeavo Score: > 99% Length: 102 (105 full) Genre: Unknown Good speeds: 45-160 Best speed: 87% (3) | Strengths:
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| Setting: Jeremy's House (world 1) Title: No official title Composer: Cruise Louis Score: 97% Length: Unknown Genre: Unknown Good speeds: 70-110% (?) Best speed: 90% (8) | Strengths:
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| Setting: Ronnis (world 2) Title: No official title (Sway) Composer: Zeavo Score: 75% Length: Unknown Genre: Unknown Good speeds: Unknown Best speed: Unknown | Strengths:
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| Setting: Ronnisa Plains (world 3) Title: Rainy Ronnisa Plains Composer: Zeavo Score: > 99% Length: 133 9/11 Genre: Unknown Good speeds: 75-115% Best speed: 90% (5) | Strengths:
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| Setting: Keveran Desert (world 4) Title: The Rockin' Desert Composer: Zeavo Score: > 99% Length: 140 2/5 (? full) Genre: Bluegrass-rock Good speeds: 55-150% Best speed: 88% (<1) | Strengths:
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| Setting: Lake Keveran (world 5) Title: Crystal Lake Keveran Composer: Kao Ninjaratzu Score: > 99% Length: 150 6/7 (152 4/7 full) Genre: Unknown Good speeds: 45-130% Best speed: 82% (1) | Strengths:
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| Setting: Keveran Forest (world 6) Title: Hopping Through Keveran Forest Composer: Kao Ninjaratzu Score: > 99% Length: 108 (? full) Genre: Bluegrass (?) Good speeds: 50-100% Best speed: 83% (1) | Strengths:
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| Setting: Air Taxi (world 7) Title: Let's Ride the Air Taxi Composer: Kao Ninjaratzu Score: > 99% Length: 128 (132 full) Genre: Unknown Good speeds: 85-130% Best speed: 113% (<1) | Strengths:
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| Setting: Barugan Reef (world 8) Title: Barugan Reef Cascade Composer: Zeavo Score: > 99% Length: Unknown (not processed) Genre: Unknown (tropical) Good speeds: Unknown Best speed: Unknown | Strengths:
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| Setting: Carnivalesta (world 9) Title: A Carnivalesta Night Composer: Kao Ninjaratzu Score: 99% Length: 134 2/5 (139 1/5 full) Genre: Carnival (?) Good speeds: 55-130% Best speed: 90 (4) | Strengths:
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| Setting: Sentus Mountains (world 10) Title: The Peaks of Sentus Composer: Kao Ninjaratzu Score: > 99% Length: 105 3/5 (108 full) Genre: Unknown Good speeds: 45-150% (?) Best speed: 85% (2) | Strengths:
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| Setting: Train (world 11) Title: Maglev to my Dreams Composer: Zeavo Score: 98% Length: Unknown Genre: Unknown Good speeds: 75-125% Best speed: 93% (1) | Strengths:
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| Setting: Sentus Caverns (world 12) Title: Diamond Cave Composer: Timothy Morrison Score: 65% Length: Unknown Genre: Unknown Good speeds: Unknown Best speed: Unknown | Strengths:
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| Setting: Mount Sentusia (world 13) Title: Molten Platforming Composer: Zeavo Score: 92% Length: Unknown Genre: Unknown Good speeds: Unknown Best speed: Unknown | Strengths:
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| Setting: Musan Taiga (world 14) Title: Musan Taiga in the Summer Composer: Zeavo Score: > 99% Length: 128 16/23 (132 4/23 full) Genre: Unknown Good speeds: 55-165% Best speed: 77% (1) | Strengths:
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| Setting: Nodera Ice Shelf (world 15) Title: Nodera Ice Jingle Composer: Kao Ninjaratzu Score: > 99% Length: 150 6/7 (154 2/7 full) Genre: Unknown Good speeds: 45-125% Best speed: 89% (<1) | Strengths:
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| Setting: Nodera Highlands (world 16) Title: Snowfall Composer: Zeavo Score: > 99% Length: 131 13/37 Genre: Unknown Good speeds: 65-125% Best speed: 85% (10) | Strengths:
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| Setting: Earth Space Base (world 17) Title: No official name Composer: Kaeetayel Score: 85% Length: Unknown Genre: Unknown Good speeds: 70-120% (??) Best speed: 90% (10) | Strengths:
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| Setting: Mars Space Base (world 18) Title: No official name (girlworld) Composer: CBoyardee Score: 95% Length: Unknown Genre: Unknown Good speeds: 40-115% Best speed: Unknown | Strengths:
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| Setting: Barugan Islands (world 19) Title: Barugan Island Hopping Composer: Wheely Apple Score: > 99% Length: 124 4/5 Genre: Reggae (?) Good speeds: 65-120% Best speed: 78% (1) | Strengths:
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| Setting: Musan Swamp (world 20) Title: Bouncing to Victory Composer: Zeavo Score: > 99% Length: 136 4/5 Genre: Unknown Good speeds: 35-180% Best speed: 55% (<1) | Strengths:
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| Setting: Regular boss Title: No official name Composer: Zeavo Score: 80% Length: Unknown Genre: Unknown Good speeds: Unknown Best speed: Unknown | Strengths:
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| Setting: Final boss Title: No offical name Composer: Napilla Score: 92% Length: Unknown Genre: Unknown Good speeds: Unknown Best speed: Unknown | Strengths:
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| List of Platform Masters' sound effects Last updated: Jun 24, 2012 at 7:31 AM UTC | |||
| Event | Varieties needed | Occurrence and notes | Cover |
| Extra life | 1, 2, or 4 | This occurs whenever an extra life is grabbed. I'm thinking there could be a slight variant for each progressively higher one, especially for the ultimate 5up. | 0% |
| Valuable | 1 or 2 | Upon collecting any jewel, this plays. The gold bullion should use something different though. | 80% |
| Treasure chest | 1 | Upon opening a treasure chest, from bopping it. | >99% |
| Coin | 6 | The "cling" sound from a falling coin and the pickup are needed, possibly one sound with slight differences for each coin type (bronze, silver, and gold) | > 99% |
| Heart | 1 or 2 | This occurs upon collecting a heart. Perhaps the "full" heart could use a different sound effect? | 0% |
| Spring | 1 | This occurs whenever a spring is activated by jumping on it. | 85% |
| Splash | 1 to 5 | At least 1 variety is needed, but I would think that there should be at least 3 different intensities used. The intensities are based on the impact speed. The greater the impact speed with water, the bigger and more intense the splash is. | 0% |
| Move in water | 1 or 2 | When walking through water, a different sound should occur. Other varieties can be used with faster speeds. | 0% |
| Mud | 2 | The falling into mud and walking through it. | 0% |
| Lava | 2 | Not well planned as to how to go about this one. | 0% |
| Character damage | 1 or 2 | Damage taken from hazards (frying in lava and freezing in ice water aside) and enemies might be separate. | 30% |
| Explosion | 1 or more | The TNT barrel is obvious, but high speed impacts do cause explosion sound effects as well - the more speed, the more intense the explosion. | 0% |
| Ice sliding | 1 or more | The sliding on icy surfaces - different varieties for different speeds would be nice. | 0% |
| Wind | 3 or more | In the open plains, or the middle of the ocean, there's bound to be wind. I would like at least 3 varieties of wind - a gentle breeze (like 5 mph), a light breeze (10 mph), a moderate breeze (20 mph), a strong breeze (30 mph), and gale force (40 mph) winds would be preferred. I need the 10, 20, and 40 speeds at the minimum though. All wind sound effects must be loopable. | 0% |
| Jump | 1 or 3 | The varieties would be based on a small, medium, or large jump, based on the initial jumping speed. | 0% |
| Land | 1 or more | When the character lands on solid ground at a slow enough speed, this sound effect occurs - a small, medium, and large impact are preferred. Bounces also count here, if at a slow enough speed. | 0% |
| Step | 1 or 2 | When the character takes a step, a soft sound usually occurs. A higher speed might lead to another form of step. | 8% |
| Death | 1 | Not well planned as to how to go about this one, but I've had the sound effect idea stuck in my head for nearly a year. | 0% |
| Fallout | 1 | When the characters falls into a bottomless pit, this occurs. | 80% |
| Tick | 1 | The sound of a loud ticking clock (4 ticks per second) occurring when 10 seconds remain on the clock. | 0% |
| Ring | 1 | The ringing bell of old style alarm clocks, occurring when time runs out. | 0% |
| Stage clear | 1 | Upon landing on the goal platform. | 0% |
| Cha-ching | 1 | Upon the total score appearing upon clearing a level. | 0% |
| Cursor move | 1 | Occurs the movement of the cursor in the game's menus. | 0% |
| Menu select | 1 | Occurs when a menu item is selected. | > 99% |
| Menu cancel | 1 | Occurs when either "back" is chosen on the menus or the cancel button is pressed when navigating menus. | > 99% |
| Zap | 1 | An enemy has something causes a zap kind of sound effect | > 99% |
| Snap | 1 or more | Some enemies use a snapping sound effect when they strike. | 0% |
| Hum | 1 or 2 | A humming sound that fades in and out, like the sound effect of the cura spell in Final Fantasy 12. | 0% |
| Crackle | 1 or more | When near a fire, the familiar crackling sound occurs. | 95% |