Platform Masters Title
Platform Masters - Will you be the world's next platform master?

Ronnisa Plains - gliding and traffic

Date: Sep 16, 2010
Screenshot #71: If you've read my book, or at least the preview and reached the end of scene 1, you might recall Knuckles gliding along the highway. This screenshot is kind of like that. You might be wondering where's the lines on the road are at? They're a tiny fraction of a pixel at the distance they would be at. A 3-inch-wide (7.6 cm) line is the equivalent of the scaling being at 1 on one side and 1.0025 on the other. If the part at 1 was 384 pixels down (just off the bottom of the screen), the part at 1.0025 would be at 384/1.0025 or 383.04, a mere pixel (fractional parts get rounded down). Now think about 8 going to 8.0025. If the 8 was 384 pixels down, the 8.0025 would be 383.88 pixels, otherwise an unnoticeable change. While I could still add them, using variable transparency, the 0.88 would only mean that the alpha would be a puny 30.59 which is still otherwise unnoticeable and that's the best case scenario. The pavement has a brightness of 64 and the lines would likely be 159 meaning 95 is the base contrast. To determine the actual contrast, I need to multiply this by the calculated alpha - "95*(30.59/255)" or 11.4. 11.4 is almost indistinguishable: compare 159 ###### with 170 ###### and you'll know what I mean.

You might also be noticing the overcast sky. The clouds are supposed to be a much darker gray and, as an enhancement, even raining. You won't see the rain when above the clouds and the clouds will be brighter when above them. This is only an optional future enhancement though. I've only met my minimum requirements that I set for the world.

Ronnisa Plains - the distant scenery

Date: Sep 16, 2010
Screenshot #72: Higher up, the expanse of the Keveran River is much easier to see, along with the large hills further away. If I were to add in the rain feature, only the closest of the hills you see will be visible, and only just so as the visibility will likely only be about 6 miles. The fog color will also be different, a medium-light gray (about 143 to 175 for the brightness).

Ronnisa Plains - the clouds obscure everything

Date: Sep 16, 2010
Screenshot #73: Above the clouds, you won't be able to see anything on the ground. With the rain effect, if I add it, it'll be bright up here and you won't see any rain drops.

Lake Keveran - underwater dirt

Date: Sep 17, 2010
Screenshot #74: Lake Keveran, the first world that involves going in water, has now been added in. Underwater, the ground is dirt and the visibility is fairly decent (400 feet). There's otherwise nothing else really special to show here. The lake is 75.1 feet (22.9 meters) deep at the deepest.

Lake Keveran - water surface fade effect

Date: Sep 17, 2010
Screenshot #75: If you recall the effect where the water surface becomes more opaque with increasing distance in Nodera Ice Shelf, Lake Keveran has it as well though it's much more difficult to spot. This position has about the best visibility for the effect.

Lake Keveran - the distant shore and hills

Date: Sep 17, 2010
Screenshot #76: Higher up, about the highest point jumbo levels will take you, it's easy to see the beach stuff (the umbrellas, towels, etc.) on the 400-foot-wide sandy beach. The hills and short mountains are also easily seen. Of course, there's plenty of room for improvement, especially the extra hills between the existing ones. Restrooms could also be present just beyond the lake's shore. I could also add the sailboats that Ronnis has though much more densely packed.

Lake Keveran - grass to the edge of visibility

Date: Sep 17, 2010
Screenshot #77: Very high up, it's easy to see that nothing but grass is beyond.

Sentus Mountains - the action area

Date: Sep 27, 2010
Screenshot #78: World 10, Sentus Mountains, takes place above the clouds high in the mountains. Rising nearly 20,000 feet above the ground, the Sentus Mountains are huge compared to what was seen in previous worlds. Unlike most other worlds, the levels in Sentus Mountains are generally more vertical than horizontal or, like Carnivalesta, square. This is about the case where 300 mph can be reached in a high-speed fall (600 with bounce) with only game-starting abilities.

Unlike any other world, the Sentus Mountains have multiple fallout points. The first is right next to the clouds. The second is much, much higher, nearly 3 times higher than this. A third is somewhere in the middle. It's likely that each individual level has its own unique fallout point. Why have 3 (or possibly more) fallout points? It takes a very long time to fall from 128 KCU to 32,768 CU even with bounce (that's about 2.65 miles, 4.26 km). Why even have multiple fallout points in the first place? The terrain. After all, at this point in the game, you're crossing a mountain range and what better way to simulate that than to have the terrain seem like mountains. You can't have levels inside the terrain (otherwise, they'll never get completed which would result in a class 4 bug), so the levels have to be positioned based on the terrain. With the terrain height ranging from something like 32 KCU (essentially completely absent), to as high as 128 KCU at one point, it's critical that, to prevent long waits from having to fall to the nearest pit, the fallout point has to vary.

At the lowest parts, not much is visible other than the closest mountains and the clouds closer than these. At least the rich detail with the snow and trees/grass is easily visible, including the tree line (this I often associate with being about 13,000 feet in elevation, about 9800 feet or so up these mountains).

Sentus Mountains - the upper reaches

Date: Sep 27, 2010
Screenshot #79: Much higher up, the furthest mountains are much easier to see. It's not unusual to see levels getting up this high. In fact, they can go even higher than this! This mainly just shows the further mountains a bit better. They hardly seem to have moved compared to the starting position.

Sentus Mountains - from very high above

Date: Sep 27, 2010
Screenshot #80: From 5.12 miles (8.24 kilometers) above the ground, slightly higher than the height of Mount Everest after the ground's elevation is added in (this puts the actual height above sea level at 30,477.5 feet (9289.5 meters)), it's quite easy to see just how far the mountains extend out into the distance and how truly massive they are. Ever had the dream of gliding/flying from mountain peak to mountain peak? That's one thing you could do in Platform Masters.