Platform Masters Title
Platform Masters - Will you be the world's next platform master?

Sky darkening effect - day sky when 3 miles up

Date: Mar 19, 2012
Screenshot #301: Throughout the normal span of even the supersize levels of the game's early worlds, you won't notice much of a change. However, with upgrading jumping, using slopes in the right way, or using leviburst, you can experience the sky darkening effect much better. Still, it takes a ton of height. At the heights of mountain tops and mid-sized planes, the sky is noticeably darker than at sea level.

Sky darkening effect - day sky when 9 miles above

Date: Mar 19, 2012
Screenshot #302: When 9 miles (14 1/2 km) above sea level, well above the altitudes of commercial airlines, the sky is significantly darker. In addition, if you look closely at the ground near the horizon, you can see how the ground appears slightly darker. Reaching this height will require some dedication, but it doesn't require all much dedication or effort. Sure leviburst will take 3 hours to get this high from sea level, that's really not all that long compared to what it takes to... see the stars.

Sky darkening effect - day sky with stars

Date: Mar 19, 2012
Screenshot #303: That's right, the stars, visible in the day time. In the real world, this really does happen. You'll either need a rare solar eclipse or a ton of height. 120 miles above sea level is almost out of the atmosphere and with so little atmosphere in the way for light to scatter from the Sun, the stars become visible. Reaching this height requires extreme dedication. Holding the up arrow key for 40 hours with leviburst is one way, but a poor way unless you're extremely patient. An alternative is upgrading jumping and using slopes and dynamic platforms wisely. Either way, it's not going to be easy.

Sky darkening effect - dusk sky when low

Date: Mar 19, 2012
Screenshot #304: The dusk sky couldn't be any prettier! Remember Barugan Reef? Yes, it was 100% complete and still is. The sky affects multiple worlds so it doesn't count as a redo. The dusk sky is naturally darker than the day time sky. With it being darker, it becomes easier to see the sky darkening effect. Near sea level, the dusk sky is brilliant and beautiful.

Sky darkening effect - dusk sky when 10 miles high

Date: Mar 19, 2012
Screenshot #305: At a height roughly 50% higher than commercial airlines, the dusk sky is much darker. It's still nowhere near dark enough to see the stars though.

Sky darkening effect - dusk sky with stars

Date: Mar 19, 2012
Screenshot #306: Because the dusk sky is naturally darker, it doesn't take as much height to see the stars. At the height at which you are officially in outer space (62 miles or 100 kilometers (100 kilometers is the threshold of space)), the stars are easily visible. From here, you can still see the hue gradient. However, reaching this height still requires 20 hours of using leviburst so it's not easy.

Sky darkening effect - Sentus Mountains peak contrast

Date: Mar 19, 2012
Screenshot #307: When I first saw the dusk sky (the Sentus Mountains technically takes place at dawn, but the same sky image is used), I was impressed. It was a huge improvement over what I had before. Then I looked at the Sentus Mountains and oh boy has that world become far better looking. This is a view worth noting! The Sentus Mountains world is the only world in which you will regularly see the sky darkening effect change to any significant degree. Nodera Highlands, for the levels that go well above the clouds, is another, but it's nowhere near as noticeable as this. This screenshot is now among one of my top favorites. I especially loved how well those mountains contrast with the darker blue sky.

Sky darkening effect - night sky when low

Date: Mar 19, 2012
Screenshot #308: Of course, at night, the stars are always visible... unless you're in the middle of a very bright city or clouds are in the way. Even then, the sky darkening effect works here too. There isn't much to darken, but what mainly happens is that the stars become sharper and easier to see. Near the ground, you can kind of see how they blend in. Yes, the night sky for Carnivalesta looks different... again. That's because I, for some unknown reason, had the order of division reversed. I was doing 4/3 in the arctangent function instead of the 3/4 of it should have been. I'm so used to the order being X then Y rather than Y than X. Why the difference? Each scaling unit is 2048/3 CU exactly. That's the Z distance, or the distance into the distance. The width across the screen at a scaling of 1 is 512 CU. This is exactly a 4:3 ratio. atan(4/3) gives 53.13 for the angle. That's from the center (straight ahead) to one side. Double this to get the 106.26 I've grown used to thinking it was. However, atan(3/4) gives a much smaller 36.87, of which the doubling gives 73.74. With this oversight comes the corrected sky, in which the Big Dipper is no longer visible in full and Polaris is just below the top of the screen, right where the timer is.

Sky darkening effect - night sky from space

Date: Mar 19, 2012
Screenshot #309: At an altitude of about 10 times the typical height of an airline, the stars are really sharp and crisp. Compare this screenshot to the one above and you see how much sharper they appear, especially near the horizon.

Sky darkening effect - overcast skies

Date: Mar 19, 2012
Screenshot #310: Even with overcast skies, the sky darkening effect is taking effect. Although it cannot be seen from below the clouds, once you get above them, it's right there. The only worlds not affected are those that don't use a sky, such as Earth Space Base (technically, the stars are the sky) where the stars are already maxed out in sharpness due to no atmosphere to scatter light.