Platform Masters Title
Platform Masters - Will you be the world's next platform master?




Last updated: Feb 2, 2011 (first version)
Level 2 update on Mar 17, 2011 (noted on the world 13 platform complexity boundary)
Level 2 update on Jan 18, 2012 (11 platform types and slight proofreading)
Level 3 update on Jun 13, 2012 (controlled elevator platforms declassified, minor grammatical corrections)
Level 1 update on Apr 26, 2014 (general proofreading, clarity enhancements, and minor updates)



1 What are platforms?



Platforms are pieces of solid land suspended above the ground. What would the platformer genre (2D and 3D) be without platforms anyway? Platform Masters uses platforms, lots of them. A typical level may have about 50 to 150 platforms present, depending on the design. The largest of supersize levels can approach 1000 platforms, the maximum possible.

2 Types of platforms



Platform Masters has 11 types of platforms. All platforms have a checkerboard pattern. Except for the start and goal platforms, their colors are otherwise randomized.



3 The node system - complex movements



Most platformers have platforms that have very simple movements - they move in one direction, stop at a predetermined point, return to the starting position, stop, and so forth. A few games have ciruclar motions, and others form the shape of a bracket (the "["). Although Platform Masters can do that as well and it's what you'll see in the early worlds, Platform Masters is unique in the extreme complexity that dynamic platforms can have for how they move. Some platforms can trace the shape of a square, triangle, or hexagon. Think that's advanced? Platform Masters, thanks to the node-based system, goes even further - some platforms may trace the shape of a star, a shoe, a car, an airplane, even truly random shapes. Each platform can use up to 100 nodes but it's rare to see anything going much beyond only 4 until world 13. After world 13, it's still rare to see much going beyond 12 nodes. Regardless of the complexity, all platforms always follow the same pattern so at least they're always predictable.



Footnotes:
None.