Platform Masters Title
Platform Masters - Will you be the world's next platform master?




Last updated: Feb 2, 2011 (second version - near-complete rewrite)
Level 4 update on Apr 1, 2011 (Added section 3)
Level 3 update on Mar 11, 2011 (Added 4 scenic screenshots (worlds 3, 5, 9, and 10); fixed a grammar error)
Level 4 update on Aug 4, 2011 (Changed the list into a table and updated the screenshots; a few minor adjustments)
Level 2 update on Aug 20, 2011 (World 7, Air Taxi, declassified - info added and adjusted accordingly)
Level 5 update on Jan 17, 2012 (Screenshots updated, new details added, and some proofreading)
Level 5 update on Jun 24, 2012 (All screenshots updated with higher resolution details available, regions described, all worlds' and regions' names declassified, other various updates)
Level 2 update on Jul 23, 2012 (Barugan Islands screenshot posted with its text updated accordingly)
Level 1 update on Jul 26, 2012 (Lake Keveran screenshot updated)
Level 3 update on Sep 8, 2012 (Mount Sentusia screenshot added, Keveran Desert's screenshot updated)



1 What is a world in a video game?



A world, in video games (especially the platformer genre), is a group of levels with a similar setting or theme (such as a forest or the mountains). Platform Masters has 20 worlds. Each world has its own background scenery, the theme, environment, or setting. Each world also has its own unique boss. What is a boss? It is a more powerful enemy, often with more complex actions than a normal one, often marking the end of a "chapter". Quite often, later worlds are more difficult than earlier ones. Platform Masters is the same way.

2 The list of worlds



There are 20 worlds spanning across 7 regions in Platform Masters, each with 16 levels (ignoring story-exclusive levels). Each new world accessed introduces a new game play element not seen in previous worlds. This is a list of what is known to the public. The screenshots for unfinished worlds look dull and have low detail as they were only the bare minimums I set (tip: click on the image to view a full-size version of the scene):

List of Platform Masters' worlds
SceneSpecsDescription
Region: Ronnisa
The Ronnisa region is a heavily populated temporare region found in the westernmost part of the overworld. It is home to 60 million residents, 50 million of which live in Ronnis.
a scenic view of Jeremy's House, world 1World: 1
Name: Jeremy's House
Region: Ronnisa
Theme: neighborhood
This is where all the action begins. Jeremy's house is located in the western outskirts of Ronnis. Traffic and closely-spaced houses complete with sidewalks and detailed roads dominate the foreground. Beyond the houses are small hills that separate the Ronnisa region from the Yuris region. Farm fields and the coastline are barely visible beyond. A small coastal village with a highway are visible. Hovering above are a few air taxis, the hovering, levitating vehicles of the future. This world is a masterpiece for its scenery and really demonstrates the "takes parallax scrolling to an extreme never seen before" very well. The screenshot shows the setting near ground level, the traffic, signs, and the obvious 3D-like appearance with the roads and house shadows.
a scenic view of Ronnis, world 2World: 2
Name: Ronnis
Region: Ronnisa
Theme: large metropolis
Ronnis, home to about 50 million residents, is an extremely massive seaport city. The scene has a detailed, realistically-animated traffic light, advertisement signs, and a cliff up close. The Keveran River is beyond with an assortment of sailboats drifting along. The city itself has richly-detailed roads with sky scrapers as far as the eye can see in every direction. One building stands 128 stories tall and is topped with a sign. The far end of the city itself leads toward the ocean, of which has 2 small islands visible. The screenshot shows Ronnis from the same height as the 127th floor on the super tall sky scraper and how far the buildings extend into the distance.
a scenic view of Ronnisa Plains, world 3World: 3
Name: Ronnisa Plains
Region: Ronnisa
Theme: plains
With warm moist air coming from the south and cool dry air coming from the north, Ronnisa Plains is prone to severe weather and storms. It's raining in Ronnisa Plains but the rain makes for a pretty sight. A few trees make up the foreground part of the scenery. A major 6-lane freeway with dense traffic going along it, from the common family sedan or minivan, to police cars and 18-wheelers. Powerlines and maglev trains line the highway. Just beyond the highway is the rain-swollen Keveran River, the same river that runs through Ronnis. Hills line the edges of the river on both sides, short mountains on the other side, channeling the rain into the Keveran River. The screenshot shows the weather effects from the rain with the traffic and closer hills beyond.
Region: Keveran
The Keveran region is mountainous subtropical region. It is dominated by short mountains, the Keveran Mountains, typically reaching 7000 feet in elevation. The Keveran region is found in the southwestern corner of the overworld.
a scenic view of Keveran Desert, world 4World: 4
Name: Keveran Desert
Region: Keveran
Theme: desert
Tucked away by short mountains is the Keveran Desert. This canyon is filled with cacti, rocks, and sand dunes except where the Keveran River is. A massive 600-3/4-foot-tall (183.1 meters) cliff is present beyond the river. On top of the cliff are small mountains and finally the ocean. The screenshot shows the sand dunes, traffic, trains, the Keveran River, rock cliff, and the Keveran Mountains beyond
a scenic view of Lake Keveran, world 5World: 5
Name: Lake Keveran
Region: Keveran
Theme: lake
Rain water from the surrounding Keveran Mountains (they're too low for snow) has filled this basin with a large, long and narrow lake. Lake Keveran is full of, well, water, so that dominates the foreground part of the scenery. The lake's beautiful shore is very crowded with beachgoers and there are buildings behind to provide restrooms and an area to get dressed. Gravel roads branch off from a 2-lane highway to allow easy access to the lake. Waterfront houses are a bit beyond. Large hills leading up into the Keveran Mountains lie beyond. Do note that, when you go underwater, the scene gets darker and fairly quickly. Travel underwater with care. The screenshot shows Jeremy Kaplan walking through the water, the beautiful sandy lake bottom, sail boats going by, and the houses and Keveran Mountains beyond the shore.
a scenic view of Keveran Forest, world 6World: 6
Name: Keveran Forest
Region: Keveran
Theme: forest
With plenty of rain water evaporated from the nearby ocean and mountains redirecting the rain, a massive forest has taken root in the southeastern part of the mainland. The forest extends out as far as the eye can see. Mixed in, relatively close to the scene, is the Tegram River with a fast current. Unfortunately, a fog bank has rolled in so it's quite difficult to see far, especially the low-lying areas. The screenshot shows the Tegram River and trees all around with the southeastern part of the Keveran Mountains visible beyond.
Region: Barugan
The Barugan region is a tropical paradise, filled with dozens of islands, even an impact crater. These islands make up the Barugan Archipelago. This region is a popular tourist destination for fun in the Sun. It is found in the southernmost part of the overworld.
a scenic view of air taxi, world 7World: 7
Name: Air Taxi
Region: Barugan
Theme: futuristic flight
Air taxis are the vehicles of the future. Using trackless magnetic levitation by harnessing and concentrating Earth's magnetic field, air taxis can go almost anywhere with far more flexibility than airplanes, helicopters, or cars. Air taxi is the first of the game's vehicular-based worlds, where the scenery constantly zips by. In this case, it's islands from the western part of the Barugan Archipelago. Be careful not to fall in the water here or you'll lose a life from falling out. The screenshot shows a platform level scrolling by with islands drifting by and the air taxi itself clearly visible.
a scenic view of Barugan Reef, world 8World: 8
Name: Barugan Reef
Region: Barugan
Theme: ocean
In the eastern part of the Barugan Archipelago, in the northernmost part of the tropical Barugan region, is a large reef that teeters on a massive cliff. The scenery has 2 parts. Underwater, a coral reef with corals, fish, urchins, and other sea life can be found near the edge of a very tall cliff. Above the water, the Barugan Archipelago is clearly visible. It gets very dark far underwater so take great care when traveling deep underwater. The screenshot shows the reef teetering on the edge of a cliff and islands rising out of the ocean against the sunset backdrop.
Region: Sentus
The Sentus region is a mountainous region on a large island. It is home to the Sentus Mountains, jagged, rough mountains that rise about 26,000 feet (7900 meters) above sea level.
a scenic view of Carnivalesta, world 9World: 9
Name: Carnivalesta
Region: Sentus
Theme: carnival
Carnivalesta is a great carnival, fiesta, and theme park held annually during the entire month of July. It is located in the southwestern part of Sentusia Island, in the southern part of the Sentus region. It lies in the foothills just south of the Sentus Mountains. Several barker and food stands, with tables, make up the closest part of the scenery. Theme park rides are mixed in the middle, including a massive 500-foot-tall (150 meters) roller coaster and a gigantic 350-foot-tall sky wheel (110 meters). The theme of the theme park revolves around Platform Masters. Covering the entire carnival grounds are light poles with colorful flags strewn between them. Beyond, it's very dark due to the fact it's night. An 8-story hotel is located just beyond the carnival grounds, adding more light. Hills lead up into the mountains, the Sentus Mountains. Small villages and small neighborhoods are scattered on the slopes of the mountains, including a medium-small city that spans 2 3/4 miles (4.4 kilometers). If you look closely enough, you can see the sky glow effect that that city has. The starry sky is perhaps the most breathtaking of all and it's also astronomically correct to the best of my ability. An interesting feature of Carnivalesta is that, high up, unless near a fire, everything gets dark, very dark. The screenshot shows the stands, lights, and other Carnival stuff in front with the Sentus Mountains and starry sky behind.
a scenic view of Sentus Mountains, world 10World: 10
Name: Sentus Mountains
Region: Sentus
Theme: mountains
The Sentus Mountains are part of a massive chain of very tall, rough mountains. Reaching upwards of 21,627 feet (6592 meters) above the ground (about 24,600 feet (7500 meters) elevation), these very tall mountains extend far out into the distance, as far as the eye can see. The dominant feature is the foreground. Lakes, rivers, forests, farm fields, and even cities with roads around it are present. Of the roads, there's a freeway complete with an interchange to another freeway, exit and entrance ramps, and even a rest area. Occasional platform levels are also visible, one just in the clouds. The screenshot shows the ground decals, the farm fields, rivers, forests, cities (Emerist), lakes, etc. in the foreground with mountains rising far above the ground beyond.
a scenic view of Train, world 11World: 11
Name: Train
Region: Sentus
Theme: maglev train travel
This high-speed maglev freight train zips by forests, villages, cities, farms, and mountains at a blazing fast 192 mph (85.8 m/s). The train has 4 types of train cars - flat cars (either loaded or, rarely, empty), a fuel car containing hydrogen (the standard for 2073), and an anti-drag vehicle that tourists can ride while they learn about the manufacturing process. If you wait long enough, you can actually see the Desleal Train Station zip by. This is the game's most graphically complex world due to all the details that are put into it. Since this world is unfinished, no screenshot is available.
a scenic view of Sentus Caverns, world 12World: 12
Name: Sentus Caverns
Region: Sentus
Theme: cave mine
The Sentus Caverns, also called the Musan Mines as they dominate the Musan region, is a diamond mine with a few areas that function as a gold mine. A long-ago mining disaster caused Sentus Sector 1 to flood. The nearby volcanoes and mining practices cause the interior of the mines to be rather misty. On the bottom is a pool of deep mud, caused from the flooding. This is the game's only world that has a ceiling, a vertical height limit. The screenshot shows the walls, train tracks buried in the mud, with signs indicating position and direction, and, in the section beyond, mine carts.
a scenic view of Mount Sentusia, world 13World: 13
Name: Mount Sentusia
Region: Sentus
Theme: volcano
Mount Sentusia is an active volcano with a rarely seen lava lake in its crater. Occasional high spots poke out of the lava. This is the only world that uses lava. Once high enough to see over the rim of the volcano's crater, the Sentus Mountains are visible out to the edge of visibility.
Region: Musan
The Musan region is a temporate region on the easternmost part of the overworld. It is separated from the Sentus region by being on the coast just beyond the Sentus Mountains to the east.
a scenic view of Musan Tundra, world 14World: 14
Name: Musan Tundra
Region: Musan
Theme: tundra
Musan tundra is in the far northern part of the Musan region. Traffic, including trains, dominate the foreground. Houses, those twice as big as seen in Jeremy's House, line the sides of the road. Beyond the houses are trees, mainly pine trees. They continue until a river that joins up with a cliff. A waterfall, of which comes from the Sentus Mountains, leads straight into a lake. The easternmost part of the Sentus Mountains are beyond. Since this world is unfinished, no screenshot is available.
Region: Nodera
The sparsely populated Nodera region is in the tundra. This frozen area is filled with snow and ice. Being the northern hemisphere summer, it's bright here.
a scenic view of Nodera Ice Shelf, world 15World: 15
Name: Nodera Ice Shelf
Region: Nodera
Theme: arctic ocean
Nodera Ice Shelf is in the northeastern corner of the overworld. The massive ice shelf is breaking up from the warmth of the summer Sun causing icebergs to drift along in the ocean. The Sentus Mountains are present far beyond the ice shelf. The water below is dangerous to touch because it's freezing cold. The screenshot shows the icebergs drifting by in front of the ice shelf itself with the Sentus Mountains far beyond.
a scenic view of Nodera Highlands, world 16World: 16
Name: Nodera Highlands
Region: Nodera
Theme: Snowstorm
Nodera Highlands is located on the northernmost part of the Sentus Mountains. Here, an active snowstorm is going on with blowing snow at 48 mph (77.25 km/h) causing a mere 16,019-foot visibility (3.034 miles, 4.883 kilometers). This visibility is too high for it to be considered a blizzard. Small roads and a channel are visible below the clouds, small mountains are visible above the clouds, the Nodera Mountains. What's unique about this world is that you'll actively be going in and out of the clouds. Some levels take place above the clouds where visibility is very high where the Sentus Mountains are clearly visible poking out of the clouds, others in the clouds where the background scenery cannot be seen, and others yet below the clouds. The screenshot shows the clouds obscuring objects with the snow clearly visible between.
Region: Outer space
Every kid's dream is to visit the dangerous place known as outer space, beyond Earth's atmosphere. Being the year 2073, space scenes make great sense.
a scenic view of Earth Space Base, world 17World: 17
Name: Earth Space Base
Region: Outer space
Theme: Space
Rising above an area near Johannesburg, South Africa via space elevators is the Earth Space Base, a base in space above Earth. It's actually more of an Earth observatory though it also has living quarters. The foreground has a an assortment of rooms. The background has text identifying the space base and the Platform Masters banner. A telescope, much like those you find on the ground, is visible at the far end of the space base. The most distant part of the background is Earth itself with Europe, Africa, and Asia visible. Unlike most games with a space theme and the planet visible, Earth actually moves. It's extremely slow and slight, but it's the most distant game object ever. A few million CU to the right and the difference in position is noticeable. This world has gravity cut about 3/8 that at ground level making springs and jumping much more effective for height. The screenshot shows the text banners identifying the space base by both planet and star.
a scenic view of Mars Space Base, world 18World: 18
Name: Mars Space Base
Region: Outer space
Theme: Space
Mars Space Base is nearly identical to Earth Space base. There are 3 exceptions though. The text banners show a different location and space base ID, Mars is in the background instead of Earth, and gravity is only 1/6 as strong allowing for seriously high jumps. The final boss lurks here too. Are you ready for the big battle? Since this world is unfinished, no screenshot is available.
Region: varies
Beyond the initial 18 worlds the main story revolves around, there are 2 other worlds that require special circumstances to unlock. How these worlds are unlocked is something you will have to figure out, but when you do unlock them, you'll be in a serious challenge.
a scenic view of Barugan Islands, world 19World: 19
Name: Barugan Islands
Region: Barugan
Theme: tropical islands
Barugan Islands is located at a point halfway between Air Taxi and Barugan Reef. The setting is a lot like Barugan Reef, only without the corals and taking place during the day. Sailboats, straw huts, regular houses, palm trees, and even a cruise ship are also scattered around the islands. Since this is a hidden world, the lower area will not be revealed.
a scenic view of Musan Swamp, world 20World: 20
Name: Musan Swamp
Region: Musan
Theme: swamp
This swamp is a cross between Keveran Forest, Lake Keveran, Ronnisa Plains, and Sentus Caverns. Dominating the closest part of the scene are trees, lots of trees. Deciduous trees are frequent in this area as Musan Swamp takes place in the southernmost part of the Musan region. The terrain is quite hilly like Ronnisa Plains and there's plenty of water present like Lake Keveran, only this water is very murky - you can't see what's in the water. Like the Sentus Caverns, there are occasional areas of deep mud. Musan Swamp is the game's ultimate location. Its levels are extremely difficult, making difficulty 2 seem like 6, even though you get the typical amount of time with difficulty 2. The extreme challenge of Musan Swamp is only for the die-hards who love challenge. Accessing Musan Swamp alone is feat in and of itself, let alone completing its levels even at difficulty 0. Since this world is unfinished, no screenshot is available.


3 A sense of scale



All scenery within Platform Masters is realistically to scale, as if Platform Masters really was a purely 3D game. Ever wonder what 200 mph (321.9 km/h) is really like, the kinds of speeds that race car drivers and bullet train riders experience? What about the speed of sound, roughly 762 mph (1226.3 km/h)? Platform Masters will provide this feel. Even distances are realistic. The character, Jeremy Kaplan, is a typical young adult standing 5 feet, 10.4 inches tall (just over 6 feet with the hair included). Move the character next to a traffic light, a building, train cars, or something else you might be familiar with, and the sense of scale matches what you'd see in the real world.

You may have seen "vast, gorgeous worlds" on the about page. So, just how vast are they? Most 3D games could only dream of the huge expanse of scenery - typically 524,288 CU deep (16 Kbl, 14.564 miles, 23.438 km) and 2,097,152 CU wide (64 Kbl, 58.254 miles, 93.751 kilometers). Worlds like Keveran Desert and Sentus Mountains have an even greater depth, at 1,398,101 1/3 CU (42 2/3 Kbl, 38.836 miles, 62.501 kilometers). The Sentus Mountains' levels span about 114,688 CU vertically (3 1/2 Kbl, 4.096 miles, 6.592 km; across multiple levels rather than a single level). Keep in mind that this is at a resolution of 1 CU per pixel (in a sense - it actually matches that of the layer's scaling). To put this expanse in perspective, the width of the screen where the foreground action takes place is only 1024 CU. The typical late-game, supersize, wide-spanned level may only be 16,384 CU (0.455 mile, 0.732 kilometer) wide, not even 1% of the width and barely 1% of the depth! Most levels only span about 2048 to 6144 CU, significantly smaller (0.1 to 0.3% of the full width).

4 Loading worlds



Loading worlds takes considerably longer than levels. They also only get loaded when the background scenery has to change. Otherwise, it doesn't reload, which greatly decreases the amount of time you'll spend waiting for Platform Masters to load. Some worlds, like Carnivalesta and Train, have a lot of scenery objects that need to get loaded and also processed for fixed function effects like fog. With potentially as much as 60 MB needing to be loaded and processed, you can expect a noticeable delay in the game play. Even then, with today's hard drives hovering around 100 MB/s, some approaching 200 MB/s, the wait is but a fraction of a second.



Footnotes:
None.